This is a platform for User Generated Content. G/O Media assumes no liability for content posted by Kinja users to this platform.

What Software Testers Can Learn from Speedrunners

Illustration for article titled What Software Testers Can Learn from Speedrunners

Like a lot of people here, I've spent way too much time watching Awesome Games Done Quick this past week (favorite runs so far include F-Zero GX, Super Metroid and the totally ridiculous Super Mario World TAS.) During that time, I've been doing a bit of thinking about just what goes into find the various strategies and glitches used. In a lot of cases, there is a surprising amount of correlation between what goes into speedrunning and what goes into testing that software in the first place. As a (non-game) tester, I've put together a post on my Blog discussing some of the things I have learned from watching AGDQ, and how these things can be applied to testing software. Be warned that it's a little bit long and might be a tad technical, but might be of interest to people who work in software development:

What Software Testers Can Learn From Video Game Speedrunners - The Sledgehammer Version 2.0


Share This Story

Get our newsletter